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#include <Armstrong.h> void setup(){ Armstrong.begin(); } void loop(){ for(uint8_t i = 0; i <= 4; i++){ LED.set((Slot)i, true); } delay(500); for(uint8_t i = 0; i <= 4; i++){ LED.set((Slot)i, false); } delay(500); } |
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#include <Clockstar.h> Display* display; Sprite* sprite; void setup() { Clockstar.begin(); display = Clockstar.getDisplay(); sprite = display->getBaseSprite(); sprite->clear(TFT_BLACK); sprite->setTextColor(TFT_WHITE); sprite->setCursor(10,10); sprite->print("Hello World!"); display->commit(); } void loop() { } |
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#include <Batmobile.h> void setup(){ Batmobile.begin(); } void loop(){ Headlights.setSolid(255); delay(200); Headlights.setSolid(0); delay(200); Taillights.setSolid(255); delay(200); Taillights.setSolid(0); delay(200); Underlights.setSolid({80, 80, 80}); delay(200); Underlights.setSolid({0, 0, 0}); } |
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#include <BatController.h> Display* display; Sprite* sprite; void setup() { BatController.begin(); display = BatController.getDisplay(); sprite = display->getBaseSprite(); sprite->clear(TFT_BLACK); sprite->setTextColor(TFT_WHITE); sprite->setTextFont(2); sprite->setCursor(0,0); sprite->print("Hello World!"); display->commit(); } void loop() { } |
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#include <CircuitPet.h> Display* display; Sprite* sprite; void setup() { CircuitPet.begin(); display = CircuitPet.getDisplay(); sprite = display->getBaseSprite(); sprite->clear(TFT_BLACK); sprite->setTextColor(TFT_WHITE); sprite->setTextFont(2); sprite->setCursor(0,0); sprite->print("Hello World!"); display->commit(); } void loop() { LoopManager::loop(); } |
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#include <Synthia.h> #include <Loop/LoopManager.h> void setup() { Synthia.begin(); Matrix& matrix = Synthia.TrackMatrix; matrix.clear(); matrix.setFont(Matrix::SMALL); matrix.drawString(0, 5, "HEY"); matrix.push(); } void loop() { } |
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#include <Chatter2.h> Display* display; Sprite* sprite; void setup() { Chatter.begin(); display = Chatter.getDisplay(); sprite = display->getBaseSprite(); sprite->clear(TFT_BLACK); sprite->setTextColor(TFT_WHITE); sprite->setTextFont(2); sprite->setCursor(0,0); sprite->print("Hello World!"); display->commit(); } void loop() { LoopManager::loop(); } |
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#include <Chatter.h> Display* display; Sprite* sprite; void setup() { Chatter.begin(); display = Chatter.getDisplay(); sprite = display->getBaseSprite(); sprite->clear(TFT_BLACK); sprite->setTextColor(TFT_WHITE); sprite->setTextFont(2); sprite->setCursor(0,0); sprite->print("Hello World!"); display->commit(); } void loop() { LoopManager::loop(); } |
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#include <CircuitOS.h> #include <ByteBoi.h> Display* display; Sprite* sprite; void setup() { ByteBoi.begin(); display = ByteBoi.getDisplay(); sprite = display->getBaseSprite(); sprite->clear(TFT_BLACK); sprite->setTextColor(TFT_WHITE); sprite->setTextFont(2); sprite->setCursor(0,0); sprite->print("Hello World!"); display->commit(); } void loop() { delay(1000); } |
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#include <Batmobile.h> #include <Wheelson.h> Display* display; Sprite* sprite; void setup() { Wheelson.begin(); display = &Wheelson.getDisplay(); sprite = display->getBaseSprite(); LED.setBacklight(true); sprite->clear(TFT_BLACK); sprite->setTextColor(TFT_WHITE); sprite->setTextFont(2); sprite->setCursor(0,0); sprite->print("Hello World!"); display->commit(); } void loop() { delay(1000); } |